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	<title>Comments on: Almost Every Crummy Apple-II Game Redone for PC Online</title>
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	<link>http://www.dvorak.org/blog/2006/10/15/almost-every-crummy-apple-ii-game-redone-for-pc-online/</link>
	<description>General interest observations and true web-log.</description>
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	<item>
		<title>By: Jogos</title>
		<link>http://www.dvorak.org/blog/2006/10/15/almost-every-crummy-apple-ii-game-redone-for-pc-online/comment-page-1/#comment-1047652</link>
		<dc:creator>Jogos</dc:creator>
		<pubDate>Tue, 25 Mar 2008 22:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7556#comment-1047652</guid>
		<description>Seems like his web server is hosted off an Apple 2.</description>
		<content:encoded><![CDATA[<p>Seems like his web server is hosted off an Apple 2.</p>
]]></content:encoded>
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		<title>By: Joe</title>
		<link>http://www.dvorak.org/blog/2006/10/15/almost-every-crummy-apple-ii-game-redone-for-pc-online/comment-page-1/#comment-439715</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Fri, 19 Jan 2007 07:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7556#comment-439715</guid>
		<description>John, you are so outdated.  But unlike you, these games had great value.  The people that created them were trailblazers.  What have you contributed?  Non-QWERTY keyboard using old geezer.</description>
		<content:encoded><![CDATA[<p>John, you are so outdated.  But unlike you, these games had great value.  The people that created them were trailblazers.  What have you contributed?  Non-QWERTY keyboard using old geezer.</p>
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	<item>
		<title>By: OhForTheLoveOf</title>
		<link>http://www.dvorak.org/blog/2006/10/15/almost-every-crummy-apple-ii-game-redone-for-pc-online/comment-page-1/#comment-325539</link>
		<dc:creator>OhForTheLoveOf</dc:creator>
		<pubDate>Mon, 16 Oct 2006 22:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7556#comment-325539</guid>
		<description>Okay... But what do Rosie and Oprah have to do with this?</description>
		<content:encoded><![CDATA[<p>Okay&#8230; But what do Rosie and Oprah have to do with this?</p>
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		<title>By: Richard Brill</title>
		<link>http://www.dvorak.org/blog/2006/10/15/almost-every-crummy-apple-ii-game-redone-for-pc-online/comment-page-1/#comment-325438</link>
		<dc:creator>Richard Brill</dc:creator>
		<pubDate>Mon, 16 Oct 2006 21:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7556#comment-325438</guid>
		<description>Back in the early 1980&#039;s Thier was just as much excitement around pac-man and other atari games as games of today.
Before that us kids played cards, checkers, chess pinball, knock hockey and fuzz ball. 
It&#039;s more fun in playing the game and being with friends than the game it self.
And the girls looked like girls not stuffed animals like Rosie and Oprah.
</description>
		<content:encoded><![CDATA[<p>Back in the early 1980&#8242;s Thier was just as much excitement around pac-man and other atari games as games of today.<br />
Before that us kids played cards, checkers, chess pinball, knock hockey and fuzz ball.<br />
It&#8217;s more fun in playing the game and being with friends than the game it self.<br />
And the girls looked like girls not stuffed animals like Rosie and Oprah.</p>
]]></content:encoded>
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		<title>By: Rand al'Thor</title>
		<link>http://www.dvorak.org/blog/2006/10/15/almost-every-crummy-apple-ii-game-redone-for-pc-online/comment-page-1/#comment-325251</link>
		<dc:creator>Rand al'Thor</dc:creator>
		<pubDate>Mon, 16 Oct 2006 17:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7556#comment-325251</guid>
		<description>And the site doesn&#039;t load for me.  I just get the following: 

&quot;This is the placeholder for domain virtualapple.org. If you see this page after uploading site content you probably have not replaced the index.html file. &quot;

:-(</description>
		<content:encoded><![CDATA[<p>And the site doesn&#8217;t load for me.  I just get the following: </p>
<p>&#8220;This is the placeholder for domain virtualapple.org. If you see this page after uploading site content you probably have not replaced the index.html file. &#8221;</p>
<p> <img src='http://www.dvorak.org/blog/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
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		<title>By: OhForTheLoveOf</title>
		<link>http://www.dvorak.org/blog/2006/10/15/almost-every-crummy-apple-ii-game-redone-for-pc-online/comment-page-1/#comment-325172</link>
		<dc:creator>OhForTheLoveOf</dc:creator>
		<pubDate>Mon, 16 Oct 2006 16:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7556#comment-325172</guid>
		<description>Mr Dvorak said,  &quot;One thing is for sure, these games were pathetic by today’s standards.&quot;

Casablanca, On The Waterfront, and A Touch of Evil were crappy movies by today&#039;s standards because.... no wait...  wait.... no... no, they actually are not... in fact, they are brilliant films...

When I attend LAN parties, I&#039;m always a bit dismayed when these kids come in, with amazing custom built rigs, and crazy mad skills, and they&#039;ve never heard of System Shock, or never played the original Wolfenstien, or aren&#039;t aware that Interstate 76 has never been bested in the underrepresented auto combat catagory...

Gaming is an art form, and its the new art form. It will supplant the motion picture as the dominate form and designers will be held in the same regard as directors are today. To an extent that is happening now... Carmack, McGee, Miejer, Renyolds, just to name a few...

These games are the equivelent of what Rescued By Rover, The Kiss, or The Great Train Robbery were to cinema. They need to be archived, studied, and seen by anyone who is really interested in gaming.

These games were decidedly not pathetic then, and they didn&#039;t become pathetic because they got old any more than a 1966 Mustang is a junker because its old...  These games were groundbreaking. They were made by pioneers carving out an art form were none had existed before. They were not developing electronic toys for kids. In fact, they were creating the building blocks for a whole new industry and a form of entertainment that would endure for generations to come. These guys probably could not imagine then what a monster they were birthing... But now that it has been born, it is truly a sight to behold.

So, rather than tell people the games are crappy... Instead tell people to get a joystick...</description>
		<content:encoded><![CDATA[<p>Mr Dvorak said,  &#8220;One thing is for sure, these games were pathetic by today’s standards.&#8221;</p>
<p>Casablanca, On The Waterfront, and A Touch of Evil were crappy movies by today&#8217;s standards because&#8230;. no wait&#8230;  wait&#8230;. no&#8230; no, they actually are not&#8230; in fact, they are brilliant films&#8230;</p>
<p>When I attend LAN parties, I&#8217;m always a bit dismayed when these kids come in, with amazing custom built rigs, and crazy mad skills, and they&#8217;ve never heard of System Shock, or never played the original Wolfenstien, or aren&#8217;t aware that Interstate 76 has never been bested in the underrepresented auto combat catagory&#8230;</p>
<p>Gaming is an art form, and its the new art form. It will supplant the motion picture as the dominate form and designers will be held in the same regard as directors are today. To an extent that is happening now&#8230; Carmack, McGee, Miejer, Renyolds, just to name a few&#8230;</p>
<p>These games are the equivelent of what Rescued By Rover, The Kiss, or The Great Train Robbery were to cinema. They need to be archived, studied, and seen by anyone who is really interested in gaming.</p>
<p>These games were decidedly not pathetic then, and they didn&#8217;t become pathetic because they got old any more than a 1966 Mustang is a junker because its old&#8230;  These games were groundbreaking. They were made by pioneers carving out an art form were none had existed before. They were not developing electronic toys for kids. In fact, they were creating the building blocks for a whole new industry and a form of entertainment that would endure for generations to come. These guys probably could not imagine then what a monster they were birthing&#8230; But now that it has been born, it is truly a sight to behold.</p>
<p>So, rather than tell people the games are crappy&#8230; Instead tell people to get a joystick&#8230;</p>
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		<title>By: triplight</title>
		<link>http://www.dvorak.org/blog/2006/10/15/almost-every-crummy-apple-ii-game-redone-for-pc-online/comment-page-1/#comment-325108</link>
		<dc:creator>triplight</dc:creator>
		<pubDate>Mon, 16 Oct 2006 15:27:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7556#comment-325108</guid>
		<description>Pathetic only if you measure games by the amount of polygons they can draw, rather than imagination. Many of those games were mind-blowing at the time; Castle Wolfenstein, Ultima, Tass Times in Tonetown, Oo-Topos, Airheart and Choplifter, to name a few. Even one of the earliest Apple games, Sabotage, survives today in the iPod -- it&#039;s now called Parachute. You know not what you speak of, Dvorak!</description>
		<content:encoded><![CDATA[<p>Pathetic only if you measure games by the amount of polygons they can draw, rather than imagination. Many of those games were mind-blowing at the time; Castle Wolfenstein, Ultima, Tass Times in Tonetown, Oo-Topos, Airheart and Choplifter, to name a few. Even one of the earliest Apple games, Sabotage, survives today in the iPod &#8212; it&#8217;s now called Parachute. You know not what you speak of, Dvorak!</p>
]]></content:encoded>
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	<item>
		<title>By: Miguel</title>
		<link>http://www.dvorak.org/blog/2006/10/15/almost-every-crummy-apple-ii-game-redone-for-pc-online/comment-page-1/#comment-325101</link>
		<dc:creator>Miguel</dc:creator>
		<pubDate>Mon, 16 Oct 2006 15:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7556#comment-325101</guid>
		<description>Besides needing a 5,25&quot; floppy drive and 5,25&quot; floppy disks, what would you need to, on a PC, copy those images to disks? I&#039;ve got a couple of II&#039;s at home (a II Europlus, the European version of the IIe, and a lovely IIc, both working) and I&#039;d like to get some software running on thhem beauties :) FS 2 would be  great!</description>
		<content:encoded><![CDATA[<p>Besides needing a 5,25&#8243; floppy drive and 5,25&#8243; floppy disks, what would you need to, on a PC, copy those images to disks? I&#8217;ve got a couple of II&#8217;s at home (a II Europlus, the European version of the IIe, and a lovely IIc, both working) and I&#8217;d like to get some software running on thhem beauties <img src='http://www.dvorak.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  FS 2 would be  great!</p>
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		<title>By: Named</title>
		<link>http://www.dvorak.org/blog/2006/10/15/almost-every-crummy-apple-ii-game-redone-for-pc-online/comment-page-1/#comment-324934</link>
		<dc:creator>Named</dc:creator>
		<pubDate>Mon, 16 Oct 2006 12:08:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7556#comment-324934</guid>
		<description>Looks like his web server is hosted off an Apple II.</description>
		<content:encoded><![CDATA[<p>Looks like his web server is hosted off an Apple II.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wayne Bienek, Web Designer</title>
		<link>http://www.dvorak.org/blog/2006/10/15/almost-every-crummy-apple-ii-game-redone-for-pc-online/comment-page-1/#comment-324878</link>
		<dc:creator>Wayne Bienek, Web Designer</dc:creator>
		<pubDate>Mon, 16 Oct 2006 11:18:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7556#comment-324878</guid>
		<description>Hey!  Watch it now!  I happen to think they were the golden ages!  It was a time when computers held an unknown mystique.  We didn&#039;t know what they were capable of, so our imaginations ran wild.</description>
		<content:encoded><![CDATA[<p>Hey!  Watch it now!  I happen to think they were the golden ages!  It was a time when computers held an unknown mystique.  We didn&#8217;t know what they were capable of, so our imaginations ran wild.</p>
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		<title>By: sirfelix</title>
		<link>http://www.dvorak.org/blog/2006/10/15/almost-every-crummy-apple-ii-game-redone-for-pc-online/comment-page-1/#comment-324830</link>
		<dc:creator>sirfelix</dc:creator>
		<pubDate>Mon, 16 Oct 2006 09:15:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7556#comment-324830</guid>
		<description>I&#039;m glad these games have survived ... so future archeologists have evidence of what cause the beginning of the Second Dark Ages.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad these games have survived &#8230; so future archeologists have evidence of what cause the beginning of the Second Dark Ages.</p>
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	<item>
		<title>By: Richard Brill</title>
		<link>http://www.dvorak.org/blog/2006/10/15/almost-every-crummy-apple-ii-game-redone-for-pc-online/comment-page-1/#comment-324759</link>
		<dc:creator>Richard Brill</dc:creator>
		<pubDate>Mon, 16 Oct 2006 06:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7556#comment-324759</guid>
		<description>BTW...Digital Life NEW YORK CITY was a blast! They had some really cool games at the event and the booth babes where amazing. :-)</description>
		<content:encoded><![CDATA[<p>BTW&#8230;Digital Life NEW YORK CITY was a blast! They had some really cool games at the event and the booth babes where amazing. <img src='http://www.dvorak.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Richard Brill</title>
		<link>http://www.dvorak.org/blog/2006/10/15/almost-every-crummy-apple-ii-game-redone-for-pc-online/comment-page-1/#comment-324758</link>
		<dc:creator>Richard Brill</dc:creator>
		<pubDate>Mon, 16 Oct 2006 06:50:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7556#comment-324758</guid>
		<description>Atari is giving thier old games a way for free on CD...
Some of the classic games will never vanish....
</description>
		<content:encoded><![CDATA[<p>Atari is giving thier old games a way for free on CD&#8230;<br />
Some of the classic games will never vanish&#8230;.</p>
]]></content:encoded>
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		<title>By: Gregory</title>
		<link>http://www.dvorak.org/blog/2006/10/15/almost-every-crummy-apple-ii-game-redone-for-pc-online/comment-page-1/#comment-324749</link>
		<dc:creator>Gregory</dc:creator>
		<pubDate>Mon, 16 Oct 2006 06:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7556#comment-324749</guid>
		<description>actually python is pretty good from the &quot;just play with it&quot; standpoint</description>
		<content:encoded><![CDATA[<p>actually python is pretty good from the &#8220;just play with it&#8221; standpoint</p>
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		<title>By: El Zoof</title>
		<link>http://www.dvorak.org/blog/2006/10/15/almost-every-crummy-apple-ii-game-redone-for-pc-online/comment-page-1/#comment-324743</link>
		<dc:creator>El Zoof</dc:creator>
		<pubDate>Mon, 16 Oct 2006 06:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7556#comment-324743</guid>
		<description>Heathens, the pair of you! Who can forget the heady pleasures of such games as &quot;Gamma Goblins&quot;, or the original &quot;Zork&quot;? Could the Atari 2600 play such classics as &quot;Apple Panic&quot; or &quot;Escape from Castle Wolfenstein&quot;?</description>
		<content:encoded><![CDATA[<p>Heathens, the pair of you! Who can forget the heady pleasures of such games as &#8220;Gamma Goblins&#8221;, or the original &#8220;Zork&#8221;? Could the Atari 2600 play such classics as &#8220;Apple Panic&#8221; or &#8220;Escape from Castle Wolfenstein&#8221;?</p>
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