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	<title>Comments on: Reuters opens News Bureau in Virtual Life&#8217;s artificial reality space</title>
	<atom:link href="http://www.dvorak.org/blog/2006/10/16/reuters-opens-news-bureau-in-virtual-lifes-artificial-reality-space/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dvorak.org/blog/2006/10/16/reuters-opens-news-bureau-in-virtual-lifes-artificial-reality-space/</link>
	<description>General interest observations and true web-log.</description>
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		<title>By: TJGeezer</title>
		<link>http://www.dvorak.org/blog/2006/10/16/reuters-opens-news-bureau-in-virtual-lifes-artificial-reality-space/comment-page-1/#comment-327218</link>
		<dc:creator>TJGeezer</dc:creator>
		<pubDate>Tue, 17 Oct 2006 15:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7561#comment-327218</guid>
		<description>Building The Matrix one block at a time. Combine Second Life with the 360-degree helmet at http://www.dvorak.org/blog/?p=7594 and you&#039;re almost there. Except for annoying physical details like eating and elimination and procreation. 

Phillip K. Dick would have had a thing or two to say about this.</description>
		<content:encoded><![CDATA[<p>Building The Matrix one block at a time. Combine Second Life with the 360-degree helmet at <a href="http://www.dvorak.org/blog/?p=7594" rel="nofollow" rel="nofollow" target="_blank"></a><a href='http://www.dvorak.org/blog/?p=7594' rel="nofollow" target="_blank">http://www.dvorak.org/blog/?p=7594</a> and you&#8217;re almost there. Except for annoying physical details like eating and elimination and procreation. </p>
<p>Phillip K. Dick would have had a thing or two to say about this.</p>
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		<title>By: Mike B.</title>
		<link>http://www.dvorak.org/blog/2006/10/16/reuters-opens-news-bureau-in-virtual-lifes-artificial-reality-space/comment-page-1/#comment-327048</link>
		<dc:creator>Mike B.</dc:creator>
		<pubDate>Tue, 17 Oct 2006 13:25:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7561#comment-327048</guid>
		<description>Given Reuters recent troubles with doctored photos (http://en.wikipedia.org/wiki/Adnan_Hajj), it seems like they are living in an alternate reality anyway.</description>
		<content:encoded><![CDATA[<p>Given Reuters recent troubles with doctored photos (<a href="http://en.wikipedia.org/wiki/Adnan_Hajj" rel="nofollow" rel="nofollow" target="_blank"></a><a href='http://en.wikipedia.org/wiki/Adnan_Hajj' rel="nofollow" target="_blank">http://en.wikipedia.org/wiki/Adnan_Hajj</a>), it seems like they are living in an alternate reality anyway.</p>
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	<item>
		<title>By: FRAGaLOT</title>
		<link>http://www.dvorak.org/blog/2006/10/16/reuters-opens-news-bureau-in-virtual-lifes-artificial-reality-space/comment-page-1/#comment-325295</link>
		<dc:creator>FRAGaLOT</dc:creator>
		<pubDate>Mon, 16 Oct 2006 19:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7561#comment-325295</guid>
		<description>this isn&#039;t anything new..  Second Live has had Quicktime support in-game for at least a year or two now, and it was to mainly watch porn and Hollywood motion pictures.... mostly porn.
News feed isn&#039;t really anything spectacular.  And as a regular of SL I actually can&#039;t stand video feeds since it tends to make my system hiccup when the stream starts, and it frustrates the hell out of me.  So I disable it.</description>
		<content:encoded><![CDATA[<p>this isn&#8217;t anything new..  Second Live has had Quicktime support in-game for at least a year or two now, and it was to mainly watch porn and Hollywood motion pictures&#8230;. mostly porn.<br />
News feed isn&#8217;t really anything spectacular.  And as a regular of SL I actually can&#8217;t stand video feeds since it tends to make my system hiccup when the stream starts, and it frustrates the hell out of me.  So I disable it.</p>
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		<title>By: Neo</title>
		<link>http://www.dvorak.org/blog/2006/10/16/reuters-opens-news-bureau-in-virtual-lifes-artificial-reality-space/comment-page-1/#comment-325227</link>
		<dc:creator>Neo</dc:creator>
		<pubDate>Mon, 16 Oct 2006 17:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7561#comment-325227</guid>
		<description>Maybe this is really the first step toward the Matrix evolution instead of Troglodytism???  Just watch out for inhabitants with dark sunglasses and earpieces!</description>
		<content:encoded><![CDATA[<p>Maybe this is really the first step toward the Matrix evolution instead of Troglodytism???  Just watch out for inhabitants with dark sunglasses and earpieces!</p>
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		<title>By: OhForTheLoveOf</title>
		<link>http://www.dvorak.org/blog/2006/10/16/reuters-opens-news-bureau-in-virtual-lifes-artificial-reality-space/comment-page-1/#comment-325191</link>
		<dc:creator>OhForTheLoveOf</dc:creator>
		<pubDate>Mon, 16 Oct 2006 16:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7561#comment-325191</guid>
		<description>Computer gaming combines my two favorite activities into one... Those activities are 1)Doing something, and 2)Doing nothing.

Alex, you are skating on thin ice here... You cover the consumer electronics world, they very industry whose survival is predicated on the consumer to troglodyte transformation. You know... You don&#039;t really wanna complain about the health risks of cocain if you are a cocain dealer...  But you get a free pass because unlike www.nothingmattersmorethanhometheater.com, you are interested in more than HD vs. BluRay or who offers enough pixels to choke God&#039;s own throat. Still, something to consider...

This shall pass....

The Internet didn&#039;t replace TV and TV didn&#039;t replace radio and radio didn&#039;t replace newspaper... Second Life won&#039;t replace anything either... Nor will it ever be the main way people get news, and currently it isn&#039;t the main way anybody gets news. Second Life has a finite lifespan. I can&#039;t tell you what that is, years maybe... maybe a decade or two at most, probably not, but whatever, it is limited. Virtual Communities on the Internet, however, are here to stay. Second Life will have a successor, or three, or a dozen... It&#039;s only gonna get bigger, and it is concievable that news delivery will be part of that...

But in the future, like today, the bulk of it will come from TV, print, and radio. It just makes sense to have a delivery mechanism without added layers of complexity.

</description>
		<content:encoded><![CDATA[<p>Computer gaming combines my two favorite activities into one&#8230; Those activities are 1)Doing something, and 2)Doing nothing.</p>
<p>Alex, you are skating on thin ice here&#8230; You cover the consumer electronics world, they very industry whose survival is predicated on the consumer to troglodyte transformation. You know&#8230; You don&#8217;t really wanna complain about the health risks of cocain if you are a cocain dealer&#8230;  But you get a free pass because unlike <a href="http://www.nothingmattersmorethanhometheater.com" rel="nofollow" rel="nofollow" target="_blank"></a><a href='http://www.nothingmattersmorethanhometheater.com' rel="nofollow" target="_blank">http://www.nothingmattersmorethanhometheater.com</a>, you are interested in more than HD vs. BluRay or who offers enough pixels to choke God&#8217;s own throat. Still, something to consider&#8230;</p>
<p>This shall pass&#8230;.</p>
<p>The Internet didn&#8217;t replace TV and TV didn&#8217;t replace radio and radio didn&#8217;t replace newspaper&#8230; Second Life won&#8217;t replace anything either&#8230; Nor will it ever be the main way people get news, and currently it isn&#8217;t the main way anybody gets news. Second Life has a finite lifespan. I can&#8217;t tell you what that is, years maybe&#8230; maybe a decade or two at most, probably not, but whatever, it is limited. Virtual Communities on the Internet, however, are here to stay. Second Life will have a successor, or three, or a dozen&#8230; It&#8217;s only gonna get bigger, and it is concievable that news delivery will be part of that&#8230;</p>
<p>But in the future, like today, the bulk of it will come from TV, print, and radio. It just makes sense to have a delivery mechanism without added layers of complexity.</p>
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		<title>By: Kendall Brookfeld</title>
		<link>http://www.dvorak.org/blog/2006/10/16/reuters-opens-news-bureau-in-virtual-lifes-artificial-reality-space/comment-page-1/#comment-325163</link>
		<dc:creator>Kendall Brookfeld</dc:creator>
		<pubDate>Mon, 16 Oct 2006 15:56:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7561#comment-325163</guid>
		<description>The radio program &quot;The Infinite Mind&quot; had a show about Second Life featuring interviews with participants. It was very interesting, but even on the radio the dweebiness of these folks came through clearly.

I was going to start an online virtual world -- it was going to be called &quot;Second Class.&quot;
</description>
		<content:encoded><![CDATA[<p>The radio program &#8220;The Infinite Mind&#8221; had a show about Second Life featuring interviews with participants. It was very interesting, but even on the radio the dweebiness of these folks came through clearly.</p>
<p>I was going to start an online virtual world &#8212; it was going to be called &#8220;Second Class.&#8221;</p>
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		<title>By: chris</title>
		<link>http://www.dvorak.org/blog/2006/10/16/reuters-opens-news-bureau-in-virtual-lifes-artificial-reality-space/comment-page-1/#comment-324992</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Mon, 16 Oct 2006 13:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7561#comment-324992</guid>
		<description>Thats a good defense. #2

&quot;Hey, i sit around and play this game BUT look over there!! so do they so i am ok!&quot;

look if you just say this is what i like and thats it fine. Why sit there and point out others just cuase you were pointed out?

if you are happy playing the game then that all you have to say. 

I work on computers for a living and when i get home i work on them so more. I get crap all the time about it but its what i like. 

I spend time with my wife and my kids and i work on my hobby.

same thing with you (I dont know if you have a relationship or not though)

enjoy what you do and no matter who says anything blow it off. 
unlessit hits a nerve</description>
		<content:encoded><![CDATA[<p>Thats a good defense. #2</p>
<p>&#8220;Hey, i sit around and play this game BUT look over there!! so do they so i am ok!&#8221;</p>
<p>look if you just say this is what i like and thats it fine. Why sit there and point out others just cuase you were pointed out?</p>
<p>if you are happy playing the game then that all you have to say. </p>
<p>I work on computers for a living and when i get home i work on them so more. I get crap all the time about it but its what i like. </p>
<p>I spend time with my wife and my kids and i work on my hobby.</p>
<p>same thing with you (I dont know if you have a relationship or not though)</p>
<p>enjoy what you do and no matter who says anything blow it off.<br />
unlessit hits a nerve</p>
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		<title>By: Smartalix</title>
		<link>http://www.dvorak.org/blog/2006/10/16/reuters-opens-news-bureau-in-virtual-lifes-artificial-reality-space/comment-page-1/#comment-324991</link>
		<dc:creator>Smartalix</dc:creator>
		<pubDate>Mon, 16 Oct 2006 13:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7561#comment-324991</guid>
		<description>#2,

The TV was phase &lt;i&gt;one &lt;/i&gt;of the Troglodyte evolution.</description>
		<content:encoded><![CDATA[<p>#2,</p>
<p>The TV was phase <i>one </i>of the Troglodyte evolution.</p>
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		<title>By: Alphgeek</title>
		<link>http://www.dvorak.org/blog/2006/10/16/reuters-opens-news-bureau-in-virtual-lifes-artificial-reality-space/comment-page-1/#comment-324988</link>
		<dc:creator>Alphgeek</dc:creator>
		<pubDate>Mon, 16 Oct 2006 13:25:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7561#comment-324988</guid>
		<description>#1: Well since you ask, I am an operations manager and executive director of a rather large company. I am also a Second Life resident.

I&#039;m not going to advocate for SL but I&#039;ll say one thing to you and the OP - plenty of troglodytes are formed from sitting in front of the TV consuming the predigested pap that is served up by the networks and cable companies and passed off as entertainment or &#039;news&#039;.</description>
		<content:encoded><![CDATA[<p>#1: Well since you ask, I am an operations manager and executive director of a rather large company. I am also a Second Life resident.</p>
<p>I&#8217;m not going to advocate for SL but I&#8217;ll say one thing to you and the OP &#8211; plenty of troglodytes are formed from sitting in front of the TV consuming the predigested pap that is served up by the networks and cable companies and passed off as entertainment or &#8216;news&#8217;.</p>
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		<title>By: Higghawker</title>
		<link>http://www.dvorak.org/blog/2006/10/16/reuters-opens-news-bureau-in-virtual-lifes-artificial-reality-space/comment-page-1/#comment-324957</link>
		<dc:creator>Higghawker</dc:creator>
		<pubDate>Mon, 16 Oct 2006 12:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.dvorak.org/blog/?p=7561#comment-324957</guid>
		<description>Honestly, how many people are going to get their news off of a game site?  What do these people do for a living?</description>
		<content:encoded><![CDATA[<p>Honestly, how many people are going to get their news off of a game site?  What do these people do for a living?</p>
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