A widespread problem in the video games industry which forced programmers into 16 hour days and all night coding marathons has pushed one veteran American coder to the brink… And beyond!

Finding himself trapped in a seemingly infinite cycle of long days and working nights, Pfeiffer began to question the sanity of an industry that relies on work conditions rarely seen elsewhere in the Western world. “There’s something fundamentally wrong with an industry when making games is so expensive that the pressure to push your staff to their individual breaking points is completely understandable, if regrettable”, he says.

What’s a hard done by coder to do? Why emigrate to China, of course!

He soon learned that China has laws in place that make such work conditions as he was enduring at home illegal. Work days there can be no longer than 11 hours, and employees are only legally allowed to work 36 hours of overtime a month. “There are places in the US games industry where the base work week is 50 hours and that doesn’t even start to account for the extended periods of ‘crunch time”, he says. “In China, you couldn’t legally run a shop that way. And heck, who wants to live their lives that way?”

And to make the pot even sweeter, his new studio is going to encourage lifestyle balance (God, how many times has the uber-corp I work for said THAT!).

“We will have an onsite chef for breakfast, lunch and dinner”, he boasts. Massages, dry cleaning, company supplied drivers, language and cultural tutoring (English or Chinese), haircuts, fitness memberships, car washing and maid and grocery services are just some of the other perks Balanced Worlds have in store for their development staff.

Well, there you have it folks. Crushing poverty, labour laws that encourage slavery, practical totalitarian rule and a wholly unintelligent (though educated) population, America just doesn’t have the same opportunities as China for this guy. Sheesh.