Tom’s Hardware via Slashdot:

“Duke Nukem Forever developer 3D Realms is shutting down, according to Shacknews. They cite ‘a reliable source close to the company,’ who said the developer is finished and employees have already been let go. It looks like all of the Duke Nukem Forever jokes are turning into reality; DNF might turn out to be the ultimate vaporware after all.”

3D Realms’ webmaster, Joe Siegler, confirmed the closing, saying that he didn’t know about it even a day beforehand. Apogee and Deep Silver, who are working on a different set of Duke Nukem games (referred to as the Duke Nukem Trilogy) say they are .




  1. Named says:

    19,

    *sniff* you had me at BBS.

  2. GetSmart says:

    “KHAAAAAAANNN!”

  3. rick cain says:

    Duke Nukem Forever II: Open Source?

    All the bosses in the game look like Linus Torvalds and Richard Stallman

  4. soundwash says:

    the interactive experience and humour made the game for me.

    aside from all the coolstuff you could actually use in the game like #20 said,
    when i walked into a toilet stall and
    actually relieved myself and flushed the toilet, i was sold.. this game was the
    epitome of fun. in between adrenaline
    pumping fire fights, you had little
    easter eggs that made you laugh your
    ass off.

    -after the whole toilet thing, you walk over
    to the mirror and “use” it, -to which (iirc) Duke responds “hmm, i’m looking mighty fine today”

    -alot of funny stuff to be sure.

    imo, for a game of that time, DN3D introduced alot of “firsts” esp with great sense of
    humor for a game of it’s type.

    i’ll have to dig through my BBS archives
    to see if i still have it. -anyone know
    if it’s engine runs proper in ghz class
    cpu’s? – i know some of the old DOS games
    need something akin to a speed limiter patch,
    otherwise they run at hyper speed, if at all.

    no doubt someone will pick it up.. if not,
    it’ll be great if the source gets released.

    -s

    odd trivia fact:
    these games are specially attractive to game players who are in wheelchairs. (i’m in a chair since 1980, due to a spinal cord
    injury (SCI) from a motorcycle accident

    many SCI people i know who are game players
    have found first person shooters “liberating”
    in that once full immersion into these types of games take place, you find they tend to somewhat nurture (for lack of a better word) the longing desire to walk again.

    me having been pretty much a strict flight sim
    only player my whole life, considered FPS’s as
    a pointless genre. I tried Wolf 3D when it first came out at the suggestion of a fellow SCI friend, found the illusion of walking in this game, dare i say, cathartic. -to the
    point that i became almost instantly
    addicted to this game solely for this reason.

    subsequently, i found myslef hunting down
    FPS’s with the best immersion factor (like Half Life) as time went on, just to relive
    the experience of walking and walking related activities

    years later, i had mentioned this at a SCI support group i volunteer at and found
    several others acutely aware of this
    experience. -others at the group who play games but not FPS’s, gave them a try and
    most found themselves instantly hooked.

    I think the most “cathartic fun” in relation to walking and “legged” related activity that precipitated out this discovery, was when we as SCI group, discovered the online America’s Army (AA) tactical FPS. (-this from a bunch
    of a 30yr old+ SCI’s)

    the tension release AA (and most all FPS’s) provides to someone in a wheelchair cannot
    be adequately verbalized. -let alone the fun
    factor.

    -anyway, just thought i’d share a little
    insight on a particular trend FPS’s created that is rarely noted.

    I highly recommend to anyone reading this
    that is in a wheelchair (or knows someone in a chair) to try a FPS. -esp new SCI patients needing a vent for the overwhelming initial anger that many experience in the first few
    years of the injury.

    Highly therapeutic, highly recommended.
    (therapists take note, -esp for patients who take their anger out those around them)

    -even if said patient(s) has never played
    a game in they’re life

    -s



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