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The guy lost me when he got to using 3 fingers to move applications around and then four fingers and then introducing two hands for multitouch. I shouldn’t have to memorize so many functions.
Holding the application’s title should allow me to move the application in that “row” thing of his.
Sorry… it was alright at first. This won’t be the winner.
This is nothing more than an evolution of the conventional desktop. It looks intriguing, but really only re-defines interaction in a conventional GUI.
I agree with one of the other commentators that the keyboard appears to be an afterthought.
Only when there is a fundamental change in the way a machine can interact with or be controlled by a human will we see a revolution in the GUI. As I stated in my comment on your PC Mag column, its not a software problem. The hardware isn’t available yet to affect such a change.
Hey, that only took 7 minutes to “GET TO THE POINT!”
I’d love to try something like this out. When I play World of Warcraft or Dragon Age at the beginning of the game it keeps popping up “Tips” that you can click on, then dismiss, or sometimes have the option to go back to.
A new user interface could have these same options, or maybe devote parts of the screen to images of fingers making motions with a label of what that does, and once you became “sufficient” you could remove this “training wheels” area of the desktop.
I think Dallas is right- the next step needs to be better integration of voice commands. This concept is intriguing but I don’t think I’d switch; I’m comfortable with mouse/keyboard and it works well for me.
The first thing I thought of was replacing the mixing console for DAWs, but I think the lack of tactile feedback would be a drawback there.
The next big thing will be Windows 9 in 3D. Just make sure you are using the prefered Microsoft glasses and 3D mouse.
Using fingers on devices the size of cell phones seems to work well but for desktops probably not so well. Depending on the size of one’s finger, precision is kind of low.
I wonder how many TouchSmart PCs HP has sold.
…and funnily enough, most of this already exists if you choose to use an OS (and/or apps) that make good use of the keyboard through shortcuts and quick commands and all that. The speed with which I can “type” command sequences in tools such as Total Commander will blow any kind of pointer-control-paradigm out of the water even with the fancy UI suggested here.
Remember when cell phones became popular and there was a wave of people complaining about how annoying it is to be around someone who is blabbering on the phone? Now, imagine what it’s going to be like when voice command recognition really works.
Sounds great to me! But, they need a better name for it! I’ve already forgotten the name and I just watched the video. (“10-something” I think.)
I have always thought “windows” was the wrong metaphor for computing. Task-switching under DOS was more intuitive.
As for the interface — I hope this touch technology is better than the touchpads on laptops which don’t work for me.
I tried a HP TouchSmart PC at Costco a couple years ago. The smudges on the screen quickly showed what the weakness of that interface was.
Microsoft’s demo of a horizontal screen in a tabletop probably has similar interface problems (the smudges, plus rings from drinks).
A new interface for phones and other hand-helds is surely where the big money will be.
The QWERTY keyboard (real or simulated) sucks.
Text input has to be done with one hand so the other hand remains availble to deal with real life. (hopefully not driving!)
You have five available fingers when holding a phone — this seems like enough for fast-enough text input.
This is the time to make the break from QWERTY — while the market is young. If all the major manufacturers launched a new standard, the kids would learn it.
After only the 8:30 min. of playing along, it became painfully obvious why this will never work. My fingertips were already becoming sore from dragging around, I can’t imagine 8-10 hours/day of this crap.
I wish more plp would eat their own dog food. This guy is about to learn a painful lesson, literally.
Hold your hands in that ‘claw like’ position on
a hard and flat surface for 20 minutes and let me know how it feels.
When I first used a mouse I thought, “Why does
the clicking take such a light press?” And
“Why is there such little resistance to the
sliding?” After 8 plus hours you know why.
They also should rework the audio in this.
The generic background music is way to loud relative to the speaker.
This doesn’t really do anything unique I care about. Just “pretty” add-ons, not functional ones. I can manage my 20 windows as well with other mechanisms. Cute. But just as confusing and cluttered with “here’s how you do this” activities as any other interface.
So the 13 button mouse I’ve been designing is already obsolete?
Didn’t we have this awhile back, called Hypercard?
The UI isn’t particularly earth-shaking, and it doesn’t really use the touch interface in a powerful manner.
Without non-visual feedback most new interfaces are just rehashes of most things that have already come through.
I found it very amusing that they didn’t just use the touchpad as a keyboard, which would be an obvious use for an expensive add-on.
The want to discover the keyboard or at least a new one.
The other problem with this (other than those stated above) is that the mouse is adaptable to those with disabilities. I’m thinking of blow tubes and the sensors that register eye movements to control a cursor. How the heck is someone supposed to control an interface like this using those types of devices?? The idea is great but it is flawed in execution.
It’s interesting, but not handicapped accessible. What if you don’t have ten fingers? How are you supposed to use the features if you only have two fingers on one hand?